Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.
YEAR
2025
ROLE
Product Design
Visual Direction
Experience Design
SERVICES
Research
UI Design
Creative Direction
About the project

Want to hike? AllTrails.
Eat? Yelp.
Culture? Timeout.
Group event? Google Calendar.
Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.

Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.

Who We Designed For
Four distinct ways people decide what to do.

How Nomad changes behaviour

To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.

Screens that earned their place
Every interaction in Nomad was justified before it was designed. This section shows the four key UI moments in the experience, the alternatives considered, and why each pattern was chosen. The goal was a product that felt curated, not assembled.

Final experience
Designed for fast, confident decisions across every activity.

Testing results

What worked & what next

Visual system







This will hide itself!
Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.
YEAR
2025
ROLE
Product Design
Visual Direction
Experience Design
SERVICES
Research
UI Design
Creative Direction
About the project

Want to hike? AllTrails.
Eat? Yelp.
Culture? Timeout.
Group event? Google Calendar.
Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.

Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.

Who We Designed For
Four distinct ways people decide what to do.

How Nomad changes behaviour

To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.

Screens that earned their place
Every interaction in Nomad was justified before it was designed. This section shows the four key UI moments in the experience, the alternatives considered, and why each pattern was chosen. The goal was a product that felt curated, not assembled.

Final experience
Designed for fast, confident decisions across every activity.

Testing results

What worked & what next

Visual system







This will hide itself!
Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.
YEAR
2025
ROLE
Product Design
Visual Direction
Experience Design
SERVICES
Research
UI Design
Creative Direction
About the project

Want to hike? AllTrails.
Eat? Yelp.
Culture? Timeout.
Group event? Google Calendar.
Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.

Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.

Who We Designed For
Four distinct ways people decide what to do.

How Nomad changes behaviour

To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.

Screens that earned their place
Every interaction in Nomad was justified before it was designed. This section shows the four key UI moments in the experience, the alternatives considered, and why each pattern was chosen. The goal was a product that felt curated, not assembled.

Final experience
Designed for fast, confident decisions across every activity.

Testing results

What worked & what next

Visual system







This will hide itself!