Nomad - One place to decide what to do.
OVERVIEW

Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.

YEAR

2025

ROLE

Product Design
Visual Direction
Experience Design

SERVICES

Research
UI Design
Creative Direction

About the project

Want to hike? AllTrails.

Eat? Yelp.

Culture? Timeout.

Group event? Google Calendar.

Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.


Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.



Who We Designed For

Four distinct ways people decide what to do.



How Nomad changes behaviour



To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.



Final experience

Designed for fast, confident decisions across every activity.



Testing results



What worked & what next



Visual system

Smooth Scroll
This will hide itself!
Nomad - One place to decide what to do.
OVERVIEW

Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.

YEAR

2025

ROLE

Product Design
Visual Direction
Experience Design

SERVICES

Research
UI Design
Creative Direction

About the project

Want to hike? AllTrails.

Eat? Yelp.

Culture? Timeout.

Group event? Google Calendar.

Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.


Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.



Who We Designed For

Four distinct ways people decide what to do.



How Nomad changes behaviour



To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.



Final experience

Designed for fast, confident decisions across every activity.



Testing results



What worked & what next



Visual system

Smooth Scroll
This will hide itself!
Nomad - One place to decide what to do.
OVERVIEW

Too much choice creates hesitation. Nomad limits options to a curated set, making decisions faster and more confident.

YEAR

2025

ROLE

Product Design
Visual Direction
Experience Design

SERVICES

Research
UI Design
Creative Direction

About the project

Want to hike? AllTrails.

Eat? Yelp.

Culture? Timeout.

Group event? Google Calendar.

Users spend 45 minutes jumping between apps, lose context constantly, and still feel uncertain about their choices.


Four core decisions.

Why this works: Four categories cover 80% of "what should we do?" decisions. By unifying them with consistent curation and allowing fast switching, Nomad eliminates context loss while maintaining specialized UX for each activity type.



Who We Designed For

Four distinct ways people decide what to do.



How Nomad changes behaviour



To ensure consistency across the product, I defined a lightweight design system covering colour, typography, and core components.



Final experience

Designed for fast, confident decisions across every activity.



Testing results



What worked & what next



Visual system

Smooth Scroll
This will hide itself!